JOGO CAESAR IV FULL VERSION
Try Swiftwshader)Īnno 1404 Dawn Of Discovery (3D Analyzer-Emulate Hardware Tnl)Īrmies of Exigo (Works with Medium Settings with Swiftshader)ĪSHES Cricket 2009 - Demo (Windows 7 with modded driver and 'addgame.reg' Tweak)Īttack on Pearl Harbor ( Dogfight game, playable at pretty high setting)īaja 1000 (use addreg, Still Laggs though)īattlefield 1942 + Expansions or 3danalyze to enable TnL)īattlefield 2 (SwiftShader 2.0 at lowest setting, very laggy)īattlefield 2142 (3DA emulate hardware Tnl, software TnL, a bit laggy at lowest setting)īioshock (ShaderShock 2.0 and run using SwiftShader)īlack Mirror / Black Mirror Special EditionīlackShot (All Details High, tested with XP v1.2 Modded Driver)īlitzkrieg 2 Demo (But NOT the full version of game!Comment: Blitzkrieg 2: Liberation worked for me, Vista)īloodrayne 1 (3da sw tnl, hw tnl) medium settingsīoiling Point: Road to Hell (Vista/7 Modded Drivers.
Bridges are considered a hole in your fortification and will need to be fortified on one of the sides.Age of Empires II The Age of Kings + The Conquerors ExpansionĪge of Empires III + The Warchiefs + The Asian DynastiesĪggression: Reign Over Europe (Using 3DAnalyzer: all textures work but too slow. Only water bodies (lakes, rivers, sea) count as impassable terrain rocks and hills don’t: you will have to build your walls around rocks and over mountains. For larger cities of 8000-10,000 people, you may be able to have 30 or more towers while still maintaining a security rating of 100.Ī city is considered “protected” when it is completely surrounded by walls and impassable terrain. For smaller cities (less than 3000 people), you can have about 5-10 towers without affecting the security rating. With regard to the tower “bug” explained above: if all of your important buildings are protected by walls, the number of towers you can have depends on the number of buildings in your city. The exact formula for calculating the maximum security rating is the following: If you have more unprotected important buildings, your rating will drop below 100. If you want to get a security rating of 100, you can have at maximum 1/6th of your important buildings outside the city walls. If you are attempting to get a security rating of 100, you’d better not have too many towers. One odd thing about this is that any towers attached to the city wall are also counted as important buildings.
Aesthetics: decorative items such as trees, hedges and statues.So, which buildings are considered “important” and need protecting by walls? It might be easier to give a list of unimportant buildings, since that list is quite short: How high your rating will rise after completing the wall depends on how many of your important buildings are now protected by walls. Without any walls around the city, the maximum attainable security rating is 50.įor a rating higher than 50, you have to surround at least part of your city with walls. If there are no crimes in the city, your security rating will rise with one point per week, which comes down to four points per month. The security rating can be a mystery sometimes: rising and falling throughout the scenario and sometimes getting stuck on zero.